home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Fritz: All Fritz
/
All Fritz.zip
/
All Fritz
/
FILES
/
AVIATHER
/
BOATHELP.LZH
/
BHMANUAL.DOC
< prev
next >
Wrap
Text File
|
1990-11-10
|
57KB
|
1,924 lines
@CB
BOATER'S HELPER (tm)
______________________________________________________________________
Version 2.1
Software for the boating family.
for use on all
IBM PC's and Compatibles.
Copyright (c) 1990
SHELTER ISLAND PRESS
______________________________________________________________________
User's Manual Copyright (c) 1990 Shelter Island Press
All Rights Reserved
Programs and Files Copyright (c) 1990 Shelter Island Press
All Rights Reserved
Portions of the programs Copyright (c) 1989 Microsoft Corporation
The Boater's Helper is a trademark of Shelter Island Press
All other marks in this manual are the trademarks of their
respective companies
DISCLAIMER & WARRANTY
SHELTER ISLAND PRESS HEREBY DISCLAIMS ALL WARRANTIES RELATING TO
THIS SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT
LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE. IN NO EVENT SHALL SHELTER ISLAND PRESS BE
LIABLE OF ANY INDIRECT, CONSEQUENTIAL, SPECIAL OR EXEMPLARY
DAMAGES SUCH AS, BUT NOT LIMITED TO, LOSS OF REVENUE, DATA,
ANTICIPATED PROFITS, LOST BUSINESS OR ANY OTHER ECONOMIC LOSS
ARISING OUR OF OR IN CONNECTION WITH YOUR USE OF, OR INABILITY TO
USE, THIS SOFTWARE. YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY AND
ALL CLAIMS AGAINST SHELTER ISLAND PRESS ARISING OUT OF OR IN
CONNECTION WITH THIS PRODUCT, WHETHER BASED ON CONTRACT OR TORT,
IS THE REFUND OF THE PURCHASE PRICE OR REPLACEMENT OF THE
SOFTWARE.
_____________________________________________________________________
SHELTER ISLAND PRESS
2726 Shelter Island Drive #46
San Diego, California 92106 U.S.A.
(619) 696-7756
i
SINGLE-USER SOFTWARE LICENSE
You are free to copy and distribute this Software as long as you
do not charge ANY fee for the Software, and as long as you include
all files, documentation and copyright notices. A nominal fee may
be charged for media, expenses and handling, but must not exceed
$15.00.
THIS SOFTWARE IS NOT FREE, NOR IS IT PUBLIC DOMAIN
If you find this Software to be satisfactory after a 30 DAY
EVALUATION PERIOD, and intend to continue using it for your
purposes, you are obliged to send a registration fee of $49.95 to
Shelter Island Press. With your paid registration, you will
receive the following:
1. A diskette with the latest version of the Software
2. A registered user ID# for phone support
3. You will be placed on the list for notification of ALL
upgrades.
4. A diskette containing unregistered versions of other Shelter
Island Press products for your review.
An INVOICE has been provided at the end of this Manual for easy
ordering. MasterCard/Visa phone orders call (619) 696-7756.
Your timely registration will be greatly appreciated.
┌─────────┐
┌─────┴───┐ │ (tm)
──│ │o │──────────────────
│ ┌─────┴╨──┐ │ Association of
│ │ │─┘ Shareware
└───│ o │ Professionals
──────│ ║ │────────────────────
└────╨────┘ MEMBER
This program is produced by a member of the Association
of Shareware Professionals (ASP). The ASP wants to make
sure that the shareware principle works for you. If you
are unable to resolve a shareware-related problem with an
ASP member by contacting the member directly, ASP may be
able to help. The ASP Ombudsman can help you resolve a
dispute or problem with an ASP member, but does not provide
technical support for members' products. Please write to
The ASP Ombudsman at P.O. Box 5786, Bellevue, WA 98006 or
send a Compuserve message via easyplex to ASP Ombudsman
70007,3536
ii
SHAREWARE - HONEST PRICES FOR HONEST CUSTOMERS
I'm often asked why I choose to market my software through shareware
channels. The answer is really quite simple. I am able to make a
decent living providing quality software at honest prices to honest
people. What's the difference between Shareware and Commercial
software? Glitz. Pure and simple. There are no pretty boxes with
mega-buck artwork on them, no full page ads in Computer magazines.
Just good, high quality software.
In 1981 I published my first commercial piece of software, and was
immediately overwhelmed with the cost of marketing, packaging, and
distribution. In order to be at all profitable, the mark-up on the
software was astronomical. Wholesalers and Distributors wanted a
MINIMUM of 50%; packaging was another 10%; business overhead &
advertising was another 30% - leaving 10% (usually less) for my
income! Although we did show consistent profit on sales, the net
return was far less than we wanted, and the end consumer paid a
premium price.
Shareware is based on a rather unique concept these days - honesty!
The truth is, most people are honest. Shareware operates on the
principle that if you like, and intend to use, an authors software,
then you are obligated to send that author a registration fee. There
is no coercion, no force...just honesty. You will not find any of my
software to be "crippled" (e.g. works only for a while, or allows a
minimum of entries). I ship full-featured software and rely on your
honesty and satisfaction for reimbursement.
If you have not investigated the shareware market, please do yourself
a favor. You will find a remarkable amount of professional software
at reasonable prices. You can test them BEFORE you buy, and can
therefore choose your software library carefully. This approach needs
your cooperation, so please, register your software at your earliest
convenience.
Scott Diener
iii
TABLE OF CONTENTS
_____________________________________________________________________
Chapter 1 INTRODUCTION
How to Use This Manual ....................................... 1
Why .......................................................... 1
What ......................................................... 1
How .......................................................... 1
The READ.ME File ............................................. 1
Chapter 2 INSTALLATION
System Requirements .......................................... 2
Running SETUP.EXE ............................................ 2
Starting the Software ........................................ 3
Chapter 3 AUTHOR'S COMMENTS
Hi-Tech Traveling ............................................ 4
The Computer as A Tool ....................................... 4
Being Organized .............................................. 5
General Uses for This Software ............................... 5
Chapter 4 EXPLANATION OF MODULES
Food Inventory ............................................... 6
Meals Inventory .............................................. 7
Supplies Inventory ........................................... 8
Charts Inventory.............................................. 8
Passage Planning ............................................. 9
Crew Information ............................................. 10
Parts Inventory .............................................. 10
Projects & Repairs ........................................... 11
Maintenance Tickler .......................................... 12
Equipment Inventory .......................................... 13
Summary ...................................................... 13
Chapter 5 SOFTWARE OPERATION
Introduction to Files, Subfiles & Records .................... 14
The Main Menu ................................................ 14
The Working Screen ........................................... 15
Pull-Down Menus .............................................. 15
The Index Window ............................................. 16
The Information Card ......................................... 16
Summary ...................................................... 19
iv
CHAPTER 1
______________________________________________________________________
INTRODUCTION
Chapter 1
INTRODUCTION
HOW TO USE THIS MANUAL
This Manual has been written with the novice user in mind. Those
who have experience with computer software may choose to skip portions
and go directly to using the software.
Generally speaking, the Manual has been written in a WHY, WHAT, and
HOW format. That is, Chapter 3 explains WHY the software has been
designed, Chapter 4 explains WHAT areas the software modules cover,
and Chapter 5 cover HOW the software works (menus, instructions etc).
If you are not familiar with the standard software conventions (pull-
down menus, hilight bars, etc.) you will need to "play" with the
software a bit. Push a few keys, make a few entries, jump around (but
not on) the keyboard, and don't worry that you might hurt something.
You cannot "destroy" the software, and even in a worst-case scenario,
you could always re-install and start fresh. So by all means, play!
WHY
It is important that you have a fairly good understanding of WHY this
software is as it is, in order to fully utilize it's capabilities.
So, we suggest that you carefully read Chapter 3 before you begin
using the system.
WHAT
Once you understand the WHYs, you will want to spend some time reading
the section on WHAT. Chapter 4 reviews, in detail, each module in
the system. Reading this section will be especially important prior
to collecting the data to input in the modules (it IS helpful to know
what to collect, after all!)
HOW
Lastly, life will be pretty simple for you in this software if you
spend a little time in Chapter 5. Experienced and inexperienced users
alike will find that the interface (that's computer jargon for "how
easy is it to understand just by looking at it?") has been very well
designed. Nonetheless, read a bit of Chapter 5 to familiarize
yourself with some of the labels that are used (like, "what is a
File?"). We have made every attempt to keep this manual short and
simple, and you should find that it takes you a mimimum of reading
time to learn the How's of the software.
THE READ.ME FILE
You may find, on the PROGRAM DISK, a file labeled "READ.ME". This
file contains any errata, updates or special notes that were too late
for press time. You may view these files by printing them on your
printer. To print these additions/changes, simply do the following.
Insert the PROGRAM DISK in drive A:
Type: TYPE READ.ME >PRN ENTER
If you wish to skip the printing and view the file on screen, simply
omit the >PRN in the line above.
1
CHAPTER 2
______________________________________________________________________
INSTALLATION
Chapter 2
INSTALLATION
SYSTEM REQUIREMENTS
IBM Compatible PC, XT or AT
512 Kilobytes memory (RAM)
Two 5.25" (or 3.5") Floppy Drives or One Floppy Drive and 1 Hard
Drive
Color (CGA,EGA,VGA), Mono, or LCD Display
Dot Matrix printer
FLOPPY DISK SYSTEM
If you are using a Floppy Disk based system (such as a portable) it is
important that you FORMAT 10 floppies prior to running SETUP. Each
database module in the system may require a great deal of storage
space (depending on the volume that YOU enter). It is therefore
recommended that you place each module on a separate disk.
The SETUP program will automatically prompt you to switch disks for
each module. However, if you choose, you MAY place as many modules as
you want on one floppy. In this manner you can "group" the modules
according to function. For example, FOOD, MEALS and SUPPLIES may be
placed conveniently on one floppy. You must be CAUTIONED, however,
that the data may become too large to fit on the floppy if you combine
modules. As a rule of thumb, a 5.25 (360K) floppy can hold up to 500
records (items), while a 3.5 (720k) can hold 1000!
HARD DISK SYSTEM
You may store as many records on a hard disk as you have disk space.
On a 20 megabyte drive, you could store over 30,000 records!
RUNNING SETUP
Your Shelter Island Press Software comes with a simple and easy
configuration program, SETUP. This program will automatically set up
all necessary files on your hard or floppy disks. To activate the
configuration program do the following:
Type: SETUP ENTER
Simply follow the step-by-step instructions on the screen, and your
software will be automatically configured to your hardware!
2
RUNNING THE SOFTWARE
Once the SETUP program has been run you may run the Shelter Island
Press software by doing the following:
FLOPPY DISK SYSTEMS
Insert the PROGRAM disk in drive A and a formatted DATA disk in drive
B.
Type BH Enter
HARD DISK SYSTEMS
From the drive where you installed the software (e.g. C:)
Type CD\BOATERS Enter
Type BH Enter
3
CHAPTER 3
______________________________________________________________________
AUTHOR'S COMMENTS
Chapter 3
AUTHORS COMMENTS
HI-TECH TRAVELLING
Computers have long been aboard boats, oceangoing vessels, field
research stations, etc, and have proven to be quite reliable.
In recent years we have seen an explosion of portable computer
technology, and with it a remarkable increase in reliability. I have
utilized a portable, battery based computer on my boat for two years
now - on a DAILY basis - with not one failure! This little workhorse
has withstood the rigors of rough passages, and even took a four foot
fall during one particularly severe broach! With just a bit of
forethought to placement (i.e. don't set the silly thing outside
during a storm!) your on-board computer should provide you with years
of reliable service. After all, the electronics in the computer are
not really different than in your portable T.V.!
THE COMPUTER AS A TOOL
This software is about TOOLS. Not ordinary vehicle tools, but new,
exciting tools. I have had too many less-than-exciting days searching
for a maintenance-part that I KNOW I bought, wondering just WHEN I
last changed the engine oil, pondering over a mental list of "to
do's", or scrambling frantically for the warranty date on a defunct
piece of equipment.
I needed a TOOL. The general "kind" of record keeping we all need on
our boats is exactly what computers do best! So I wrote this software
to be the TOOL. Although TOOLS are not particularly meant to be fun,
I think you'll find this software to be so. And it "works" as a tool,
if you use it properly. So let me take a minute to explain the
underlying idea of this TOOL.
Even if we didn't have a responsibility to help conserve the resources
of the planet, wasting paper is an expensive habit! We have all been
so thoroughly indoctrinated, partly by the early (and very unreliable)
days of computers, that we MUST make HARDCOPIES of everything, all the
time! This software has been designed to act as a WORKING instrument,
and as such hardcopies should be unnecessary. If you simply do timely
back-ups on your disk data, you will be safe.
The actual point of it is, when you NEED to look up data, don't
stumble through a mountainous pile of printouts. Take 1 minute to
turn on the computer, query for the item, and find the data you
need...quick, easy, and quite reasonable! THE COMPUTER IS THE TOOL,
NOT THE PRINTOUTS!
4
BEING ORGANIZED
Ok, let's be candid. NO SYSTEM WILL WORK IF YOU DON'T ORGANIZE AND
MAINTAIN YOUR DATA! Like any other Tool, if you don't use it correctly
this Tool will not be too functional. The purpose of a software system
like this is to take a tremendously cumbersome manual operation, and
convert it into a SEMI-automated, not-nearly-as-cumbersome operation.
Keeping your data files updated does take time. You will need to
periodically update your stores, supplies, parts etc. as you use them.
This software will allow you to spend minimum time at the task, and
will provide you with the ability to accomplish remarkably fast
searches.
GENERAL USES
Planning and Budgeting
The Shelter Island Press Software is, above all, a planning tool. By
using the modules you can thoroughly and reasonably plan your costs,
timeframes for trips, maintenance schedules etc. As you become more
familiar with the SEARCHING and SORTING capabilites of the system, you
will find that your Planning becomes a pleasure, not a chore.
Inventory and Shopping
Keeping track of items on a boat, regardless of size, is sometimes a
monumental task. Keeping track of HOW MUCH of an item one has is even
more difficult. The Shelter Island Press Software will allow you to
confidently track your inventories (food, supplies, parts, etc) and to
access them IMMEDIATELY! Shopping lists therefore become ridiculously
easy - ask the computer what you need!
Recordkeeping and Tracking
Using the Shelter Island Press Software, you can keep detailed records
on most every aspect of your boat. Detailed maintenance records can
prove to be quite valuable if you should decide to sell the boat, and
detailed purchase records can give you an exact analysis of your
actual cost of operation. If you are leasing out your boat, these
aspects of the software become of focal importance. Yes indeed, the
Tax Collector does like detailed histories and records!
5
CHAPTER 4
______________________________________________________________________
EXPLANATION OF MODULES
Chapter 4
EXPLANATION OF MODULES
FOOD INVENTORY
The FOOD INVENTORY module allows you to catalog all foods aboard the
boat and to detail exactly where each item is stored. There are
several important rules that you must follow in setting up your
inventory system.
Names
Generally you should type in the names of the inventory items based on
the name of the food contained. For instance, if you have a can of
"FRENCH STYLE GREEN BEANS" you should enter into the computer "GREEN
BEANS: French Style". In this manner your inventory items will
naturally group together. All inventory items will be alphabetically
sorted based on the name you have given, so if you use brand names,
have them follow the same naming rule (e.g. Clam Chowder: Campbell's).
Categories
You will be asked to provide a Category for each of the items you
enter into the food inventory. It is important that you make every
attempt to BE CONSISTENT in the naming of categories. For instance,
you should avoid entering "Green Beans" on one occasion and "Beans:
Green" on another. When you ask the system to sort and find all
"Green Beans", it will NOT find "Beans: Green"!
Sizes
Generally, the packages you inventory will have sizing information on
them. It is best to enter this information in the inventory. You
may, however, establish your own sizing rules. For instance, you may
assign a size like "3 person" or "1 person" to items in order to
quickly locate a size appropriate to the demand.
Base Quantity
This field refers to the initial inventory amount you desire to store
on the boat. Your shopping lists for replenishment will be generated
by comparing on-hand amounts with the Base Quantity. For instance, if
you have a Base Quantity of 30 cans of Tomato Paste and your current
inventory shows only 10 left, your shopping list would reflect the
need to buy 20 cans! You may modify the Base Quantity at any time to
more accurately reflect your needs.
Running Inventory
In the Foods Information card you will note a table designed
specifically for keeping your running inventory. The first column of
the table, ID, is used to enter the initials of the person who
inventoried the items shown in the following columns. The Quantity
column is used to keep your running inventory. Each time you use an
item from a particular storage location, you should subtract it from
the Quantity shown.
6
MEALS INVENTORY
The Meals Inventory Module allows you to pre-plan a series or group of
meals for your boat. By pre-planning you should be able to greatly
reduce both the quantity and cost of the foods you purchase. You will
find that you actually do less "impulse" buying!
You may plan any number of meals, but it is suggested that you start
off with about 1 dozen each for Breakfast, Lunch, Dinner and Snack. We
recommend that you purchase a good cookbook and utilize it as a
reference and resource. In this manner, you will not only be able to
pre-plan your meals, you will have instructions on how to prepare them
too!
Categories
As was mentioned, we suggest that you plan for 4 discrete categories,
Breakfast, Lunch, Dinner and Snack. By categorizing all of your Meals
entries, you will be able to sort and search for the different
categories (e.g. "I wonder what kind of dinners we have that use
canned tuna?"). Once again, you should ensure that you are consistent
in assigning the categories, or you will inevitably miss the data in a
subsequent search.
Cookbooks
There are innumerable cookbooks on the market for "people on the go",
and you should investigate them carefully for use aboard your boat.
Generally, we suggest that you search for a Cookbook that has been
specially prepared for the on-the-go family. Shirley Deal's book "The
Cruising Cook" is an especially fine example that we are always
pleased to recommend.
Quantity
The Quantity field in this module is used in a slightly different
fashion. It refers to the TOTAL NUMBER OF MEALS that have been
planned (and purchased). You may, for instance, plan for 25 meals of
"Baked Salmon Almondine", and as you serve those meals subtract from
the Quantity figure you started with. In this manner you not only
have a running inventory of Food Items (in the Food Module) but you
have a running inventory of MEALS!
In the Inventory of Necessary Items fields you should enter an entire
meal (not just a "dish" or recipe). For instance, with our Baked
Salmon Almondine we would enter not only the salmon, but also the
salad, vegetable, bread, butter, dessert etc. In other words, the
entire meal.
7
SUPPLIES INVENTORY
The SUPPLIES INVENTORY module allows you to catalog all supplies
aboard the boat and to detail exactly where each item is stored. There
are several important rules that you must follow in setting up your
inventory system.
Names
Generally you should type in the names of the inventory items based on
the functional name of the supply item. For instance, if you have a
package of "Whole Wheat Flour" you should enter into the computer
"Flour: Whole Wheat". In this manner your inventory items will
naturally group together. All inventory items will be alphabetically
sorted based on the name you have given, so if you use brand names,
have them follow the same naming rule (e.g. Salt: Morton's Iodized).
Categories
You will be asked to provide a Category for each of the items you
enter into the supplies inventory. It is important that you BE
CONSISTENT in the naming of categories. For instance, you should
avoid entering "Paper Towels" on one occasion and "Towels: Paper" on
another. When you ask the system to sort and find all "Paper Towels",
it will NOT find "Towels: Paper"!
Sizes
Generally, the packages you inventory will have sizing information on
them. It is best to enter this information in the inventory. You
may, however, establish your own sizing rules. For instance, you may
assign a size like "3 person" or "1 person" to items in order to
quickly locate a size appropriate to the demand.
Base Quantity
This field refers to the initial inventory amount you desire to store
on the boat. Your shopping lists for replenishment will be generated
by comparing on-hand amounts with the Base Quantity. For instance, if
you have a Base Quantity of 30 one pound bags of flour and your
current inventory shows only 10 left, your shopping list would reflect
the need to buy 20 bags! You may modify the Base Quantity at any time
to more accurately reflect your needs.
Running Inventory
In the Supplies Information card you will note a table designed
specifically for keeping your running inventory. The first column of
the table, ID, is used to enter the initials of the person who
inventoried the items shown in the following columns. The Quantity
column is used to keep your running inventory. Each time you use an
item from a particular storage location, you should subtract it from
the Quantity shown.
CHARTS INDEX
The Charts Inventory module has been designed to give you quick access
to all your navigational charts. You may enter charts form any
country into the system, and keep track of them individually.
8
Chart Numbering
You will note that the index of charts does not present itself by
number, but instead alphabetizes according to chart name. Most people
will at least partially remember the name of a chart (e.g. San Diego
to ....) but will seldom will we remember the chart number. You
should also make sure you enter the category in for each of your
charts. The categories are extremely userful when you need to grab
the right chart for the occasion (e.g. you need a coastal chart, not
an ocean chart). Dutton's lists the following:
* Sailing ..................... 1:600,000 & smaller
Often called Approach Charts, these are used in open water
navigation. They cover a great deal of surface area, and are
useful in trip planning, progress charting and storm tracking.
* General ..................... 1:150,000 to 1:600,000
These charts are considered to be piloting charts and are
used for navigation in coastal waters.
* Coast ....................... 1:50,000 to 1:150,000
Often called Harbor Charts, these are used for inshore
navigation and coastal piloting. They are good for use
when entering harbors or bays with lage, wide channels.
* Small Craft ................. 1:40,000 and larger
These charts are used mostly on inland waters, such as the
Intracoastal Waterway.
Be consistent in the way you use these categories, since you will want
to be able to sort for each type. You will also see that for each
chart there is ample room to note any changes to the cart since its
publihs date. Subscriptions to the Notice to Mariners information are
free, and you will find much useful information in them. In fact, you
can even get a personal code to log into the computerized Notices.
In the Charts module, each Notice to Mariners can be logged, and
initialized, so you can confidently use your charts at all times.
Although this does seem laborious, there are documented cases where
U.S. charts are wrong when PRINTED, and no mention of the errors is
made when you purchase the chart!
PASSAGE PLANNING
The Passage Planning module is perhaps the most 'fun' module in the
Boater's Helper. It allows you to construct detailed route plans - as
detailed as you choose to make them.
This module provides a data field for including a code form Jimmy
Cornell's book WORLD CRUISING ROUTES. By entering in the appropriate
code you can instantly reference back to this book for the additional
information you need. You can itemize the charts and pilots required
for a particular leg of the passage and know instantly where to go for
information.
Lastly a section has been provided for your comments and notes about
the passage. Having quick access to your own notes can be a real
life-saver!
9
CREW LIST
The Crew List module has been provided because it is one of those
'simple' items that is so easily overlooked when starting out on an
exciting passage or race. You should have a good record of 'vital
information' on each crew member (special medications etc). In
foreign ports this module should prove invaluable.
Racing boats can further utilize this module by perparing a pool of
crew members from which to draw. Each crew member can be categorized
as to his/her strengths. A quick search of the data base would yield
a list of crew members for each crew position.
PARTS INVENTORY
The PARTS INVENTORY module allows you to catalog all spare parts
aboard the boat and to detail exactly where each item is stored. There
are several important rules that you must follow in setting up your
inventory system.
Names
Generally you should type in the names of the inventory items based on
the functional name of the supply item. For instance, if you have a
1/4" stainless bolt you should enter into the computer "Bolt: 1/4"
Stainless". In this manner your inventory items will naturally group
together. All inventory items will be alphabetically sorted based on
the name you have given, so if you use common names, have them follow
the same naming rule (e.g. Bolt: Carriage).
Categories
You will be asked to provide a Category for each of the items you
enter into the supplies inventory. It is important that you BE
CONSISTENT in the naming of categories. For instance, you should
avoid entering "Stainless Hardware" on one occasion and "Hardware:
Stainless" on another. When you ask the system to sort and find all
"Stainless Hardware", it will NOT find "Hardware: Stainless"!
Sizes
Generally, the items you inventory will have sizing information on
them. It is best to enter this information in the inventory. You
may, however, establish your own sizing rules.
Base Quantity
This field refers to the initial inventory amount you desire to store
on the boat. Your shopping lists for replenishment will be generated
by comparing on-hand amounts with the Base Quantity.
For instance, if you have a Base Quantity of 30 one quarter inch
Stainless nuts and bolts and your current inventory shows only 10
left, your shopping list would reflect the need to buy 20 sets! You
may modify the Base Quantity at any time to more accurately reflect
your needs.
10
Running Inventory
In the Supplies Information card you will note a table designed
specifically for keeping your running inventory. The first column of
the table, ID, is used to enter the initials of the person who
inventoried the items shown in the following columns. The Quantity
column is used to keep your running inventory. Each time you use an
item from a particular storage location, you should subtract it from
the Quantity shown.
PROJECTS AND REPAIRS
Projects and Repairs are a difficult area for most boat owners to
"keep up with". Often times, while in the midst of a repair or
project, one will notice something ELSE that needs attention. Most of
the time these things get "lost in the shuffle" until such time as
they present themselves in a demanding manner! This module, then,
allows for the scheduling and prioritizing of repairs and projects. It
is important to utilize this module appropriately, and several rules
need to be observed.
Category
Each item in the inventory should be given a category, such as REPAIR
or PROJECT. You may establish as many categories as you like, but you
should ensure that you remain CONSISTENT throughout. For instance,
you might establish the following:
Exterior Projects
Interior Projects
Engine Projects
Equipment Installation
Mechanical Systems
11
As you can see, the list can be endless. You should avoid too
detailed a list as you will then find it difficult to remember the
categories when entering the data! All categories should be mutually
exclusive, that is, they should not allow overlaping of items.
Prioritizing
Each project or repair should be assigned a priority number, from 1 to
10. This will allow you to carefully schedule both your time and your
resources to accomplish the important items first. You should
establish objective criteria for assigning these priority numbers. The
following are recommended guidelines:
(1) Any system REQUIRED for survival, e.g. expand water tank
capacity.
(2-5) Any system REQUIRED for the safe operation of the boat,
e.g. Engine Alternator or Injectors.
(6-8) Any system directly related to comfort, e.g. Table latches or
New bedding.
(9-10) Any other items that are not vital to boat operation,
e.g. Attach bicycle carriers.
By keeping an up-to-date list of projects and repairs, you will be
able to search and sort for all items in a particular category,
priority or even scheduled date! You will furthermore be able to
quickly re-assess project scheduling when confronted with changes in
plans, resources etc.
MAINTENANCE TICKLER
Although this may seem like it belongs under the Repairs and Projects
module, the Maintenance Tickler is SPECIFICALLY for scheduling the
ongoing and repetitive maintenance on your boat.
Planning and Scheduling
Unless you carefully, and realistically, plan your maintenance,
chances are you will be constantly behind! This module should help
you to establish a maintenance schedule that is in keeping with the
needs of you and your boat.
Prior to using this module, you should sit down and carefully estimate
the number of hours each maintenance item requires, and establish a
frequency that is in keeping with the manufacturer's recommendations
(or with the level of your own requirements). You may want, for
instance, to change engine oil every 6 months or 50 hours; or you may
want to apply 2 coats of wax every 3 months...it's really up to you.
However, you should be realistic. Establishing a schedule that can't
be done will avail you little (e.g. waxing every 2 weeks - ugh, what
a though!)
12
The module allows you to detail exactly what parts and supplies you
need to accomplish the maintenance item. Again, you should be as
realistic as possible, and should make your list based on your
experience. Listing 30 quarts of oil as necessary for an oil change
is not too helpful. List EXACTLY what you need, and then you will
have a much better idea of the cost!
You will also find a section for general notes about each maintenance
item. You may use this to jot down special procedures, tools or
highlights that you want to remember each time you perform the
maintenance. For instance, if you always need a 1/2" box-end wrench,
a pair of vice-grips and a five-pound hammer to to a certain job
(sound familiar?) then you can note that in your information card for
the task. A quick glance at the index prior to crawling in the engine
compartment can save a great deal of frustration ("honey, could you
hand me the vice-grips?....NO, the vice-grips, you know...the pliers
with the funny looking end...NO the funny looking OTHER end.....").
EQUIPMENT INVENTORY
The Equipment Inventory has been provided simply as a convenient way
for you to itemize your equipment and repair histories. By
appropriately categorizing, as in all other modules, you can quickly
access your equipment information.
Included in the equipment information is, of course, warranty
information. Having quick access to the serial numbers, warranty
dates, dealer etc. may make all the difference in getting proper
service on your equipment.
The Service and Repair section of the Equipment inventory allows you
to keep accurate records for EACH equipment item.
SUMMARY
All of the modules in the Shelter Island Press software have been
designed to maximize your access to information. It cannot be
emphasized enough that it is up to you to ensure that your information
is up to date. NO system can be so automatic that is "senses" when
you have changed something! Careful records will allow you to make
better decisions, both functionally and economically, about your boat.
Since each of the modules presents you with essentially identical
demands, you might want to establish a routine for all family members,
so that your data files remain consistent. In the event that your
inventories become unreliable, you will find that using the computer
and the Boater's Helper you can re-inventory in record time!
13
CHAPTER 5
______________________________________________________________________
SOFTWARE OPERATION
Chapter 5
SOFTWARE OPERATION
INTRODUCTION TO FILES, SUBFILES & RECORDS
The Boater's Helper is really nothing more than an electronic filing
program that has powerful search and sort capabilities. It keeps
lists (each called an index) of information just as you might keep a
file of index cards.
Main Files
A "file", in the Boater's Helper, is a complete index of all items in
a particular module. The Food file, for instance, contains ALL of the
foods you have on board. There are 10 modules in the Boater's Helper,
so there are 10 Main Files. Think of these as 10 drawers in a file
cabinet.
SubFiles
A "subfile", then, is a portion of a Main File. That is to say, if
you were to search the main Food file for all instances of a
particular category of the file (e.g. all Soups) you could then save
the new index as a separate Subfile. You could then sort a subfile of
the subfile! In fact, there really is no limit to the number of times
you can "nest" (a sort on a sort on a sort...) these searches. In
this manner you could find all soups (sort 1) made by Campbells (sort
2) that are in 12oz containers (sort 3) etc!
Records
Ok, then, what exactly is contained in Files and subfiles? Records.
Each module will be comprised of a main file of records, along with
any subfiles that you have sorted and saved. Using the file cabinet
example, each of the ten drawers is full of individual folders called
records. These records contain all the information on ONE item (one
food item for example) and only one item. Each record is composed of
several data FIELDS (category, price, size, etc) pertaining to the
module.
In summary, the data fields are filled in by you for each individual
record, and the records are then assembled into a Main file. Sorting
& searching is simply a method for finding particular characteristics
that some of the record share in common. A subfile is an index to a
group of records that have been sorted in this fashion.
MAIN MENU
The Main Menu is simply a list of the 10 modules in the system, along
with help and exit instructions. The first item on the list will
always be highlighted when you are placed in the Main Menu. You may
move this highlight by pressing one of the arrow keys (up/down) until
it rests on the menu selection you desire. Pressing the Enter key at
this time will load the Main File for that module and take you to the
Working Screen.
14
WORKING SCREEN
The working screen is the heart of the system and is comprised of a
"window" which will display the index, and is bounded at the top and
bottom by "command" lines. At the top of the screen you see the words
File, Search, Print, Quit and Help. These constitue the Pull-down
menu and will be explained in detail in the following section. In the
upper right hand corner you will always be presented with the name of
the file (Main or Subfile) that is CURRENTLY in memory and on the
screen. In the lower right hand corner you will always be presented
with the current time and date.
In the lower left hand line of the screen you will always be presented
with instructions on what to do or with instructions on what data to
enter. If you ever have doubts about what to do next, please be sure
you read this lower line.
PULL-DOWN MENU
The Pull-down menu system has become pretty common in software these
days, and is a very powerful way to offer the end user a sophisticated
yet easy-to-use software package. Simply put, it is nothing more that
a series of SubMenus from which you may select choices. At the top of
the screen the command line reads;
File Search Print Quit Help
Each of these words is the key to accessing a submenu, one for each
word. In order to activate this line, you must first press the F1
key. You will note that the instructions for accessing the menu are
always displayed in the lower left-hand corner of the screen. When
you press the F1 key, the first item on the line (File) is
highlighted, as is the first letter of all other items. You may view
the menu associated with any item in two ways.
First, you may move the highlight to the item and press the Enter key.
Second, you may simply press the appropriate LETTER corresponding to
the first letter of the word (e.g. press the letter P to access the
Print menu). When you have done one of these, you will see a menu box
appear under the menu heading you have selected (hence the name Pull
down menu!). These submenus operated just as the Main menu. Move the
highlight to the menu selection desired and press the Enter key (or
you may simply press the first letter of the menu selection you
desire).
You may leave (abort) any menu simply by pressing the ESC key. In
fact, the ESC key is normally THE key you should use to abort or to
escape from ANY screen, menu or action.
There are five choices in the pull down menu associated with File,
each pertaining to some aspect of the FILE.
15
To load and view the Main File for a module (e.g. Food), you simply
press the Enter key (or the letter "L"). This will erase whatever
file is on the screen at the time and present you with the Main file
for the module. To load a DIFFERENT MODULE MAIN FILE, you must exit
back to the MAIN MENU.
To add a new record to the Main (or sub) file, you would select the
next menu item. Selecting this option will place you in a blank
information card (record) and allow you to type in the information. If
you happen to be working in a subfile at the time you add a new
record, the new record will be added not only to the subfile, but also
to the Main file. It will NOT be added to any other subfiles. For
that reason, it is suggested that you exit any subfile and load the
Main file for a module prior to adding any new records.
To view a subfile that you have created (we'll get to that function in
a minute) you would select the next menu item. This will present you
with the index and allow you to add, delete or modify any records in
the subfile. Although you may add to the file, it is again suggested
that you add only to a Main file and then re-sort the subfile items.
In this manner you can always assure yourself that all subfiles are up
to date.
To erase a subfile, you choose the next menu item. Once a subfile has
been erased, it is quite easy to recreate it using the Search command.
So...don't worry too much if you accidentally erase a wanted subfile!
Once you have searched and sorted the Main file (and have therefore
created a Subfile) you may save the sort to the disk by using the next
menu selection Save New Subfile. This will allow you to re-view the
Subfile at a later date. It is suggested that you be very
conservative in creating and saving subfiles, as this eats up valuable
storage area on your disk. Since you can create (sort) these Subfiles
on-the-fly, there really is no particular reason to save them to the
disk. However, you may do so with this last menu selection.
There are two pull-down menu items associated with the SEARCH
command. The power of the Boater's Helper lies in this search
procedure, so experiment with it a bit so that you may develop the
full benefit of your data.
When you select the first data item, you will begin a series of steps
necessary to search and sort the data in your records. First, you
will be presented with a blank Information Card for the module with
which you are working. In each data field you will notice a NUMBER
instead of any normal data. This NUMBER is the number of the data
field itself, and is used to identify the data field you wish to
search. For instance, if you wanted to know what canned Vegetables
you have on board, you would enter the Food Inventory module, select
the Search - Define Common Features menu item, and then look for the
data field number corresponding to Category...in this case field
number 2.
16
At the bottom of the screen you will be asked to enter the field
number (or range) you wish to search. Once you have entered a number
(or range) you will see another window requesting you to describe the
relationship to search for. The following are the choices:
1...is equal to
2...is greater than
3...is less than
4...is greater than or equal to
5...is less than or equal to
6...is not equal to
Continuing our example, if you are looking for all foods falling into
the category Vegetable, you would press the number 1...is equal to.
We have now told the system to search field 2 for all items that are
equal to...ah, we have one more step. We must tell the system WHAT to
search for. In this case, we would enter, at the prompt, the word
Vegetable. Now the system will search the Food file for all records
having field 2 equal to the word Vegetable.
It is important that you enter the search criteria (e.g. vegetable)
exactly like the data in the fields (and to enter the data in the
fields in a CONSISTENT manner). You will otherwise find yourself
searching fruitlessly ...the computer will search for what you told
it, rather than for what you wanted!
If you enter only a partial word (e.g. Veg for Vegetable) the system
will find all instances matching that criterion. If you entered, for
instance, the letter "S" searching for Soups, you would end up with
not only all the Soups, but also all the "S"alads, all the "S"ardines,
etc! So, when possible be SPECIFIC in your searches.
When you have a very long index of items, it is quite inconvenient to
scroll through the whole list looking for a single item. In order to
overcome this, the system has the capability of searching for a
specific record that you request by name. The Find Specific Record
menu item is the key. Simply enter the name (or partial name) of the
record and the system will immediatly present you with the Information
Card on that record. If you enter a partial record name (e.g. "Beef"
searching for "Beef Stew") you will be presented with the first MATCH
the system finds (in this example, "Beef Burgers" comes before "Beef
Stew, so you would be presented with it first!)
Printing in the Boater's Helper is really very straighforward. When
you select the PRINT menu, you will be presented with five options.
You may print a list of all the items in the particular database (say,
FOOD). You may also print a complete file of ALL information on ALL
database items. In fact, you will be printing the complete
Information Card for every item if you select the All Records In File
option.
17
You may also print any Individual data card by selecting the
corresponding menu item. When printing it is important that you
ensure the printer is on and loaded with paper prior to beginning the
print-out. Although there is no danger of harming the printer, or of
harming your data, you will find that you waste a great deal of paper
RE-PRINTING an incomplete list!
When you are finished working on or viewing a particular module,
simply select the QUIT pull-down item and subsequently the Return to
Main Menu item. This will allow you to quickly jump amoung the
modules. If you are finished with the system, you may select the Exit
to DOS item. This will clear the software from the computer memory
and return you to the operating system (or any shell menu system you
may have installed). YOU MUST NOT TURN OFF THE COMPUTER PRIOR TO
EXITING TO DOS or you WILL destroy the files you have been working on.
The Help menu items give you the ability to instantly review a
particular area of software operation, while still in the system.
Each of the help areas are self-explanatory, so we won't go into
detail here.
THE INDEX WINDOW
The first question that arises, of course, is "What is an Index?".
Well, generally speaking an index is really nothing more than a list
of items that refer (or point) to individual records in a database.
The Boater's Helper utilizes an index for each of the modules. For
instance, you may have a list (index) of 100 food items on the screen,
and may desire to view (or edit) the information you have on a
specific item. By selecting the item from the index, you will be
presented with the database record for that item.
Moving Around the Index Screen
The index screen operates in an identical fashion to all of the
software menu's. The first item in the index will be highlighted, and
you may move the highlight by using the up and down arrow keys. You
may NOT edit an index item directly. You must first move the
highlight to the item, press the ENTER key to view the Information
Card on the item, and then make any revisions to the data that are
necessary.
THE INFORMATION CARD
When you have selected an index item by pressing the Enter key, you
will be presented with a pop-up Information Card on that item. At the
top of the screen, you will notice that the menu line has changed. It
now reads
Modify Delete Save Next Previous Quit
You may select any of these menu items just as you do any menu
selection in the Boater's Helper. If you select the Delete function,
you will remove the individual data from the database PERMANENTLY, so
please ensure you are careful when doing so.
18
Using the Next and Previous keys, you can "flip" forward and backward
through the Information Cards. This allows you to move around in the
database rather rapidly. However, it is usually much faster to find a
specific record using the built in Search function.
Entering and Editing
If you have selected the Modify option or are entering a card for the
first time, you may move around the fields on the card by using the
arrow keys or simply by pressing the enter key to move on. You may
use the back arrow key or the backspace key to correct an entry.
If you have made changes to the Information card, or are entering it
for the first time, it is importatant to remember to select the Save
function from the menu line. If you do not save the information, all
data will be lost. When you are finished with the Information Card,
you may Quit or you may press the ESC key to return to the Index
Window.
SUMMARY
The Boater's Helper software has been written to optimize the learning
time for the end user. Each module operates in an identical fashion,
so as you work with one module your are automatically learning about
all the others. There is very little you can do to "damage" the
software or your files, so you should feel free to experiment. You
should particularly experiment with the powerful search and sort
functions, as these form the really "useful" parts of the day-to-day
operation.
Should you encounter any difficulties or "bugs" with the software
operation, please feel free to call us at the number below. We are
generally available Monday thru Saturday, 9:00 a.m. - 5:00p.m West
Coast time. You may also leave a Compuserve message via EasyPlex.
Send to Scott Diener; 72010,1340.
Shelter Island Press
(619) 696-7756
19
SHELTER ISLAND PRESS
2727 Shelter Island Drive #46
San Diego, Calif 92106
(619) 696-7756
Delivered To: Date: ____________
____________________________
____________________________
____________________________
____________________________
=======================================================
INVOICE
=======================================================
Qty Description Unit Price Total
___ The Boater's Helper 49.95 _____
___ The Motorhome Manager 49.95 _____
___ Just A Simple Menu Program 19.95 _____
___ 6-Step Stress Manager 79.95 _____
___ UNREGISTERED versions of ALL 20.00 _____
of the above listed software
___ 7.25% Sales Tax (Ca Residents) _____
___ Shipping & Handling 2.50
------------------------------------
TOTAL ______
MasterCard/Visa # ________________
Expiration Date ________________
Authorized Signature _________________________________
The software shown above has been delivered and accepted
by the customer. Upon receipt of this paid invoice a
curren version of the software and a user ID number for
phone support will be sent to the customer.
========================================================
Disk type: ___ 5.25" ___ 3.5"
========================================================